I been using my VR (Virtual Reality) setup more. Having brought it several years ago when Bitcoin was at a peak I could cash some in and purchase an expensive item without authorisation from my wife. Having used it with around 30 or so purchased games, and more I’ve come to realise what works best in Virtual Reality.


Toys, or more specifically miniature models in a VR environment, work well because they are unreal. In those games you act like a sort of ‘giant’ that manoeuvres an environment to progress the game, perhaps by removing obstacles for your mini protagonist or remotely causing them to battle or manipulate something around them. It gives the experience of a space where your expectations are that you’ve never been there before, so you are not prepared to compare what you are seeing with what you are feeling. Nothing clashes.

Compare that with games that mimic an environment. Having played a fair share of standard PC games ported to the environment there are quite a few that fall flat. Take the space exploration genre, for example – this is replete with with efforts where you physically move through nicely depicted environments and float along by grasping handholds, or using jet packs. While that’s nice, it can be nausea inducing and actually the contrast between your actual body experiencing gravity and the visual simulation of your eyes makes it less than enjoyable. ‘You’ clash with you, as seen through your eyes.

I’ve just prepurchased the game Alyx from Valve to try on my setup when it releases. I did this for a couple of reasons – I like Valve games such as Half Life and enjoy the immersion of it all, and also I am reassembling my VR set up into a better room. Take a look at Skyrim in VR – it is also outstanding! Others that I like that use the idea of ‘toys’ are ones like Moss and A Fisherman’s Tale where the environment is unreal or fantasy. For some reason my immersion is better in those environments than when they try to mimic real life.

Perhaps we should be happy and say VR ≠ real life.

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